Desktop 3D Is All the Rage According to Gartner’s 2011 Hype Cycle Special Report, 3D Printing is nearing the Peak of Inflated Expectations. IANAA (I Am Not An Analyst) but it definitely seems like public interest in the field is
On September 15th, leaders, community members, and fans of open source hardware will convene at the New York Hall of Science for the second annual Open Hardware Summit.
The RFID Checkin System aims to make the act of checking in a more streamlined and social process. It uses RFIDs to checkin to location services such as FourSquare, Google Latitude, and Gowalla. Interacting with these services by checking in
Using light as a medium dates back to Man Rays Light Painting Photography in the 1930’s. You can find a good history of light painting here. One of my favorite contemporary light painting artist is Janne Parviainen who does an
To kick off our new MadSci Labs Lunch and Learn sessions, we are going to peer into the new world of Near Field Communications (NFC). NFC allows devices to communicate with “tags” or other NFC devices (like enabled smartphones) when
FWA is now running live streaming content from award winning content creators and agencies. We had our first slot on Monday, and we used it to stream out shots of our precious Makerbot 3D printer. While FWA TV is very
We have been experimenting with creating 3D content for our new 65″ LG Passive 3D TV. It’s easier than you might think.
Along with touch-based handheld electronics (iphone + tablets), larger multi-touch tables, displays and surfaces have grown in popularity over the past few years. Commonly used in museums, kiosks, exhibit design, and other public installations, large touch-based displays offer new ways
We live in a world increasingly determined by data. From the people you meet (Facebook), to the food you eat (Yelp), to the things you buy (Amazon). Each of these services uses complex statistical analysis of your choices to try
It’s a good time to be a creative coder. The medium (roughly defined as the creation of realtime audio-visual presentations on a computer) has its roots in the demoscene and goes back as early as the 1950s. It is rapidly growing