Remote Presence Platform

· Leave a comment

Remote Presence Experiments from MadSci on Vimeo. The Madsci “Remote Presence” platform is a Lab research project to explore quick, inexpensive, and easy deploying of remote-controlled interactions. Servos, motors, actuators, etc are controlled remotely via web browser. The project is

Beats Space 3D Leap demo

· Leave a comment

Beats Space 3D is a gestural and spatial drumkit using the Leap and 3D stereoscopic visuals. Players can create their own drum pads by drawing basic geometries with their fingers, each recognized shape represents a different sound and visual element,

Intel Perceptual Computing SDK – Demo 001: Hands and Fingers!

· Leave a comment

This past September Intel’s perceptual computing group announced the beta version of its SDK together with Interactive Gesture Camera, a small sized depth sensing camera produced by Creative Labs not much bigger than a webcam and focused on close range

sketching Interactive Lighting [ofxDmxUtils]

· Leave a comment

here’s a quick demo of some of our adventures with DMX lighting and Interaction. DMX is a communication protocol used for most of the shows and we got a hold of it together with some led par fixtures and moving

Ad Forum 2012 Havas Worldwide event

· Leave a comment

Ad Forum 2012 Havas Worldwide AdForum Event in New York. MadSci Labs developed a set of interactive games for the AdForum event, exploring technologies such as Kinect, Multitouch, object recognition, RFID and projection Mapping. The referees were also able to

Smart Passes at Vimeo Festival

· Leave a comment

For this year’s Vimeo Festival, MadSci partnered with NYU Vimeo Fellows and some of Vimeo’s developers to create a “Smart Pass” system. The system uses NFC technology that the lab is constantly innovating. With your pass Vimeo Smart Pass you

Multi Projector Installations – Perfection is pricey, but “pretty darn good” is affordable

· Leave a comment

One of the coolest features of Euro RSCG New York’s MadSci Lab is its 30 foot projection wall. We started out naively enamored with the potential for a large screen display using commodity short throw projectors and a NVIDIA Surround